Monday, 13 June 2011

Mortal Kombat



As fighting games go, Mortal Kombat has always held a distinct place in the history of the genre, shunning the often cartoonlike style of its contemporaries in favor of gore and guts. Its latest incarnation is no different, pushing the boundaries of taste to the extreme with ludicrously over-the-top attacks that see you ripping your opponents in half, impaling them on spikes, and stamping on their chests while their internal organs bounce around like tetherballs. Subtlety and sophistication are not Mortal Kombat's strong points, but beneath its bloody exterior lies an engrossing 2D fighting game that manages to capture the feel of its forebears, while also offering new experiences for longtime fans.
Most fighting games have some kind of narrative backing up the action, but few do more with it than bookend their arcade modes with a few cutscenes. Not so in Mortal Kombat's Story mode. Each fight you have is punctuated by in-engine cinematics, taking you on a journey that reboots the narrative from the first three Mortal Kombat games. The story picks up where Mortal Kombat: Armageddon left off, with Thunder God Raiden under attack from Shao Kahn, an evil emperor hell-bent on merging Outworld with Earth Realm--a process that threatens to end all life on the planet. Raiden sends a message to his past self in order to prevent that outcome, which manifests itself as a series of visions. Though he's not entirely sure what the visions mean, Raiden proceeds to help the people of Earth Realm compete in the Mortal Kombat tournament, which decides the fate of the two worlds. By using the time travel mechanic, the story does a great job of introducing new players to the series, while also giving long time fans a new perspective on events. Be warned if you're not a fan of cut scenes, though. You can't skip them, even if you've already watched them when you resume a game. You also can't choose to replay specific sections of Story mode, even after you've conquered it; you either resume from your last save or start all the way from the beginning.
You initially take on the role of the actor Johnny Cage, whose arrogant personality and inordinate sexism make him something of a chore to listen to. Fortunately, you play as different fighters as you progress, most of which made an appearance in the first three games. They include classics such as Scorpion, Sub Zero, and Liu Kang, through to later additions such as Kabal, Smoke, and Sindel, who are unlocked from the start. You're also taken through a range of different environments, which look great. They're full of detail, re-creating some of the classic environments from previous games. One moment you're fighting beside a river of blood or in the fiery depths of the underworld, and the next you're being transported to an arena filled with giant monsters and chained-up slave girls. PlayStation 3 users have the option of playing in stereoscopic 3D, and also get a bonus character in the form of Kratos, complete with his Blades of Exile. Each time you switch characters in Story mode you learn about their origins and motivations for joining the tournament, whether that's revenge, bravery, or simply being in the wrong place at the wrong time. Though it would be innacurate to say the story is particularly deep, it is entertaining, with tongue-in-cheek dialogue and a number of twists that keep you guessing--even if it gets a little absurd at times. Each character is well voiced, though, and because there's some motivation for the fighters' actions, there's more than just gameplay to keep you invested through until the end of the five-hour-plus narrative.
That's not to say the gameplay isn't enough to keep you entertained--far from it. Mortal Kombat makes a return to the single-plane 2D fighting that the series is known for, albeit with 3D models in place of digitised sprites. Your goal is to knock out your opponent using a range of kicks, punches, and special moves, such as knife throws, acid spit, and fireballs. You can chain moves together to perform combos, and also juggle your opponents by knocking them into the air and following up with additional attacks. Pulling off such moves is tricky, but things are made a little easier with a stripped back control scheme that harks back to the simple controls of the arcade originals, albeit with some tweaks. There are still four primary attack buttons, but rather than launching high and low attacks, each button now corresponds to a limb--similar to the control scheme from the Tekken series. Separate buttons perform blocks, while another performs throws. Though longtime fans may lament these changes, they actually make things a little easier, particularly if you're new to the series, as it's much more intuitive to perform low attacks by pushing down on the D pad or analogue stick.
The new controls are pleasingly responsive, with a feel that's very much reminiscent of Mortal Kombat II--that is, very fast. You need quick reflexes to dodge your opponent's attacks, as well as for finding those small openings in fights where you can squeeze in a punch and follow up with a devastating combo. Many of the button combinations for moves have been simplified. You still need speedy thumbs to enter in the button commands at the right time, but with less to remember it's easier than ever to pull off some impressive looking attacks. If you're used to playing the likes of Super Street Fighter IV, then the feel of Mortal Kombat will take some getting used to because the animation is less fluid. Moves don't string together as smoothly, so if you try to perform a combo that isn't in your character's repertoire, there's a delay between each attack, which feels jarring if you're not used to it. This doesn't make the game any less fun, though; it's just a different approach.
While the basic controls have been stripped back, a super meter has been introduced that gives you a few more options during a fight. As you receive and land hits, the meter builds up through three levels. The lowest level gives you access to enhanced moves. By holding down the block button while performing one of your character's special moves, that move becomes faster and more powerful, making it much trickier for your opponent to dodge. Fill the meter up to the second stage, and you can perform breakers--a type of counterattack. Tapping a directional button while holding down the block button breaks up an opponent's combo, letting you unleash a satisfying counterattack of your own, though getting the timing right does take some practice. Max out the meter, and you can perform devastating super combos called X-ray moves. These vary depending on your chosen character, but all are performed the same way, by holding down the block and stance buttons. 
As each hit of the combo lands on your opponent, you're treated to a slow-motion X-ray view of your opponent's bones and organs being crushed in an excessive display of blood and guts that even the most hardcore of sadists will appreciate. Skulls are smashed, spines are broken, and knives are thrust into eyeball sockets, all accompanied by flying shards of bones and chilling sound effects that crunch and splat just right. Aside from the visual payoff, X-ray moves take off massive amounts of your opponent's health--so much so that it's often worth ignoring the first two stages of the super meter altogether, nullifying its strategic merits somewhat. Get the timing right and you can integrate X-Ray moves into your existing combos. They're especially useful if you're juggling--nothing screams pro more than launching your opponents into the air, landing a combo, and then, while they're completely helpless, smashing their skull with your boot in glorious X-Ray vision. While X-ray moves are powerful, they're not unstoppable; some can be blocked if they're not performed as part of a combo, and others can be dodged. They're also not the bloodiest of moves in the game--that accolade is reserved for fatalities. 

Gruesome, a little disturbing, and so over-the-top they're downright hilarious at times, fatalities are performed at the end of fights. Depending on your chosen character, you can perform moves such as ripping the skin off opponents, slicing their bodies into quarters, or turning them into vapor with a barrage of explosive rockets. There are also stage fatalities that let you use the surrounding environment to kill opponents, such as by punching them into a pool of acid or dropping them onto a set of spikes and seeing their guts spill out. Traditionally, these moves have been difficult to perform, requiring complicated input commands and precise placement. Mortal Kombat makes things easier with simplified commands, some of which are the same for different characters. There's also a fatality training mode that shows you exactly where to stand and displays the button commands onscreen along with an input display, so you can see any mistakes you're making.
Strangely, that same input display doesn't appear in Tutorial mode, which teaches you the basics of fighting, such as how to punch, throw opponents, and dodge attacks. It's still useful, but if you're new to fighting games, an input display would make learning moves a little easier. The tutorial also gives you an introduction to another new addition to the series: tag team fighting. You can select up to two characters to fight on your team, switching between them using a single button. By holding down an action button while switching, you can unleash a range of tag team combos, which see your characters darting around the screen and taking down your opponent with a range of projectile attacks.
Ladder mode lets you try out your newfound tag team skills against a bunch of CPU opponents in a 10-fight tournament, though you can use just a single player if you prefer. Ladder is essentially an arcade mode where you must fight your way to the top and take on boss Shao Kahn in the last battle. Fighting Shao Kahn is difficult and extremely frustrating. He is one of the cheapest opponents you encounter, spamming you with a range of unblockable moves that seriously deplete your health bar. Worse still, you can't throw him, and if you don't manage to land a perfect combo when you attack, he absorbs the first hit and launches a counter of his own. If you do manage to defeat him, you're rewarded with an epilogue, which briefly tells you about what your character does after the tournament. It's little more than a simple voice-over set to 2D artwork, but it's a nice addition if you're craving a little more narrative after Story mode.

There's yet more content to play through in Challenge Tower, which acts as an extended tutorial, teaching you different strategies via a series of challenges and minigames that start off easy but become much harder as you progress. These range from standard fights where you can't block or use specials or have to perform eight-hit combos, through to minigames such as destroying a horde of zombies with Stryker's handgun or following a list of rapid-fire input commands to break a spell. The classic minigame Test Your Might also makes a return. You have to hammer a button to increase a power bar past a certain point, after which you unleash that power upon an object and hopefully break it. Test Your Strike is a variation on this, where you must fill the power bar to a certain point but not surpass it, which rewards precision rather than all-out button mashing. Another spin-off is Test Your Sight, which is a simple revolving-cup memory game. The Challenge Tower, Story, and Ladder modes are substantial and entertaining offerings, making Mortal Kombat one of the most content-rich fighting games out there.
That's before you even touch the multiplayer modes--the cornerstone of any good fighting game. As well as standard one-on-one versus modes, Mortal Kombat offers a tag team Ladder mode, where two players can join forces to take on the computer, or four people can do battle, with two players on each team. Online, there are even more options to choose from. Online players are divided up into lobbies of 10 players each. You can challenge any of the players in the lobby to a one-on-one or tag team match, or all 10 can compete in King of the Hill mode, which is essentially a mini-tournament. When you win a match you stay on until you either defeat all of your opponents or are defeated yourself, while the other members of the lobby watch. You can also jump into Ranked, Player, and Private matches without entering lobbies just by selecting the corresponding text, which throws you straight into a match. A leaderboard keeps track of your overall performance, based on the number of wins and losses you have. Matches are largely lag-free, though like in any online game, there are times when a bad connection causes the game to stutter significantly, making it tricky to compete.
Whether you fight online or offline, and in all but the offline versus mode, you're rewarded with coins for your victories. They are used to buy your way up the Challenge Tower if you're stuck on any particular challenge, or purchase new content in the Krypt, which is a virtual graveyard-cum-shopping-mall. There are hundreds of gravestones and corpses within the graveyard, each of which requires a certain number of coins to destroy and reveal the content underneath. Items such as concept art, character costumes, and music tracks can be unlocked, as well as more practical items such as new fatalities and Kombat Kodes, which unlock new game modes such as Headless Kombat and No Blood. If you complete Story mode, you can purchase most of the content in the Krypt, but doing so is a tedious process as you have to manually walk up to individual gravestones in first-person view and hit "purchase." Not all of Mortal Kombat's secrets are held within the Krypt, though, and there are hidden stage fatalities, Babalities, and fights to discover, as well as other Easter eggs that pay homage to the series' arcade roots.
With all that content, an in-depth Story mode, and a wide range of modes to play through, Mortal Kombat is one of the most complete fighting games around--not to mention one of the bloodiest. The return of fatalities and the addition of X-ray moves mean fans who have craved the return of gore after the toned-down Mortal Kombat vs DC Universe will have plenty to keep them amused. Likewise, the return to 2D fighting and a substantially tweaked control system have made the game more accessible for newcomers, seriously fast, and lots of fun. Plus, no other fighting game lets you knee your opponents in the groin and proceed to tear their bodies in half. And really, isn't that what Mortal Kombat is all about? 

Saturday, 11 June 2011

MotorStorm 3 Apocalypse

The MotorStorm series has always eschewed simulation in favour of big thrills, chaotic racing, and exotic circuits. In MotorStorm: Apocalypse those elements have been refined to focus on what the series does best. The thrills are bigger, the racing is more intense, and the circuits are intricately designed and breathtakingly beautiful. They're also complete and utter anarchy. Earthquakes tear up roads, tornadoes hurl speeding trains at you, and helicopter gunners do everything they can to turn you into a fiery ball of twisted metal. By destroying the very ground you're racing on, Apocalypse throws up constant surprises that test the reflexes of even the most hardened racing fan, making each race an absolute delight from start to finish.
The premise behind the destruction is explained in Apocalypse's story-driven Festival mode, via a series of motion comics. They tell the story of three racers taking part in the MotorStorm festival: Mash, Tyler, and Big Dog. You first play as Mash, a rookie racer who's stowed away on the festival's ship, en route to an abandoned city. Warnings of a massive earthquake have caused the city to be evacuated, leaving only a few stubborn inhabitants. It's during the tremors of that earthquake that racing takes place, with the story focusing on each racer's progress. Though the motion comics that tell the tale are visually impressive, with a gritty and detailed look, the story itself is shallow. Why a security team known as Dusklite is hunting you is never fully explained, and the racers' motivations remain a mystery, so you never empathise with them. The story is at best a means to an end: a premise for the destruction and a way to get you from race to race.


There are also some restrictions imposed in Festival mode, which tie in with the story. You can't choose which vehicle to use for each race, so even if you're not a fan of superbikes, for example, you're stuck with them on certain circuits. However, this does mean you're given a great introduction to the various types of vehicles on offer, ranging from small dirt bikes and ATVs, through to gargantuan big rigs and monster trucks. New additions include superbikes, hot hatches, and supercars, all of which have their own strengths and weaknesses: bikes are nimble and can reach areas that larger vehicles can't, but they are easily wrecked, while supercars are fast, but their lightweight construction makes them an easy target for opponents to knock off course. The type of vehicle you're driving dictates the optimum path to take, and each circuit sports multiple routes to the finish line.
What makes Apocalypse even more exciting than most off-road games is that those paths may change during a race, with new ones created and old ones blocked off, making each track feel like a new experience every time you race it. There are nine different race environments, on which 33 tracks are based that take different routes or feature different disasters. All are beautifully designed and feature a number of disaster moments that give each race a thrilling adrenaline rush. The tall skyscrapers of The Mile High Club let you catch some serious air, but the real excitement kicks in when an earthquake hits, crumbling the road beneath you and toppling buildings to the ground just as you scrape past underneath. On Coach Party, a falling plane demolishes a high-speed straight as it screeches overhead and crashes right in front of you just as you cross the finish line. There's more than city driving on offer too. Buena Vista takes place on a beach overrun by tanks and helicopters that are shelling the mainland. A beautiful-looking mountain backdrop plays host to a barrage of planes that destroy an overhead bridge, catapulting oil tankers to the road below in a cacophony of fire and explosions.
The amount of detail that has gone into each track means there's always something going on, whether it's a building collapsing, a helicopter crashing to the ground, or a few disgruntled locals throwing Molotov cocktails at you. These events make the tracks more varied than those in previous MotorStorm games. Knowing when a runaway train blocks off a path or when the jump you're about to hit is going to crumble beneath you is key to completing a race. This is aided by the improved handling of vehicles, which is noticeably tighter than before, affording you the opportunity to make split-second decisions on the track. Using your boost wisely plays a part too, and not just in straight sections. Pulling a sharp hand-brake turn before an obstacle and then slamming on the boost is a great way to get out of tricky situations, as well as being immensely satisfying. As in previous games, you can't just hammer your boost all the way around a track; use it for too long, and your vehicle overheats and explodes. You can, however, take advantage of tracks that feature areas covered in water, as they cool your boost, allowing you to use it for longer periods of time.
Boost can also be used to ram opponents off the road, though this is the most disappointing aspect to racing, particularly when compared to the takedown system of Burnout Paradise . There are also recurring issues with the physics system, which sometimes decides that a twig or a small bump is cause enough to flip your entire car, sending it spiraling out of control into a brick wall. These moments are few and far between, though, and on the whole, racing is fantastic fun, combining a great sense of speed with clever AI opponents who use shortcuts, boosts, and nudges to hold you off first place. Racing as rookie Mash, opponents are relatively gentle, but as you progress to pro with Tyler, and to veteran with Big Dog, they become more aggressive, making it much more challenging to land first place.
Fortunately, you don't have to place first to complete Festival mode. In rookie racing you only have to place fifth or above to unlock the next race, while pro and veteran require you to place third or above. If you do manage to place first, you unlock the Hardcore Festival in Wreakreation mode, which lets you replay the race against super-aggressive opponents. Should that be too much for you, there's also an easier Time Attack mode, with results from both appearing on global leaderboards, allowing you to compete for the best time with others online. Wreakreation also houses the standard Quick Race mode, letting you race a circuit with the vehicle of your choice. You can also select from three different racing types: standard races; eliminators, a particularly manic race where the last position is periodically removed; and chase, where you must maintain a certain distance between yourself and the race leader. Further options include AI difficulty, number of laps, and whether disaster incidents take place.
Quick races can also be played locally with up to three other players via split-screen. Being able to exchange jibes with your friends before sending them hurtling off a cliff with a well-placed boost is lots of fun, even if the frame rate and visual detail do take a bit of a hit. That fun also extends to the online multiplayer, where you can take your two-player split match online to compete in races--an absolute riot when you've got a full 16 players. The same three race modes are available, though they are augmented with a perks system that lets you choose from a selection of three power-ups to use in a race. These include Swift Return, which halves the time it takes to reset to the track after a crash; Critical, which lets you hold your boost for longer; and Cheap Shot, which lets you ram people using less of your boost. Each race awards you with chips, a form of experience points, which increase your driver level, unlocking new perks. You can also unlock new player icons, driver avatars, and parts for cars, which you can use to customise your favourite ride for online races. Customisations are purely visual, though, so no matter what you add, your car performs the same.
If you're the gambling type, you can also use some of your chips to bet on the winner of a race, which can potentially double the winnings that you receive. This makes the already thrilling multiplayer that little bit more exciting, with racers strategically ramming opponents who get in the way of their bet. If you'd rather not take your racing online, there's still plenty to do in the single-player modes. Each track has a number of cards to collect that detail the history of MotorStorm. They're tucked away in some extremely difficult-to-reach areas, requiring some nifty jumping and boost skills to hunt them all down. That does give you time to admire the visuals, though, which are incredibly beautiful, especially with all the destruction going on. The Boardwalk tracks' storm-filled skies showcase a gorgeous lighting system as lightning strikes over the rough waves of the ocean, while a tornado sends shards of the pier flying across the screen. Even more breathtaking are the skyscraper-filled backdrops of the Skyline tracks, which disintegrate into piles of rubble as an earthquake shakes the ground.
If you're fancy enough to own a 3D television, then you're in for even more of a treat. Though the resolution is noticeably decreased when the game is running in 3D, this lower fidelity is more than made up for by the thrill that the 3D creates. The aforementioned shards of pier now lunge straight at you, and mud flies past your face, while the crashing bridge of Buena Vista appears to fall around you, creating a real sense of danger as you attempt to drive past unscathed. This is one of the rare instances when 3D really enhances the experience, making each race even more of rush than it already is--a real showcase for the technology. Hooking up to a good 7.1 audio system makes the experience even better, as the low growls from the engines and huge bass-filled explosions make you feel like you're right there in the middle of the action.
Regardless of whether you experience the game in 3D or not, MotorStorm: Apocalypse is a fantastic-looking game that's tonnes of fun to play. But it's the jaw-dropping track design that will keep you coming back for more, creating some of the most sensational racing you can experience on the PlayStation 3. Its few failings do little to detract from this, and with its expanded content and great multiplayer options, there's a lot more to love this time around. Apocalypse is the MotorStorm concept taken to its ultimate conclusion: complete and utter destruction. And it's a blast.